Free modeling and composition program for Linux – KPovModeler
KPovModeler is a modeling and composition program for creating POV-Ray(TM) scenes in KDE.
For most of the modelers, POV-Ray is nothing but a rendering engine and they bring a lot of limitations to the innate possibilities of POV-Ray scripted language. This is not the case for KPovModeler which allows you to use all the features of POV-Ray through the translation of POV-Ray language into a graphical tree.
Almost all options of POV-Ray’s script language can be used within KPovModeler. “Almost” because variables, loop instructions, macros and some operators can’t directly be, unfortunately. On the other hand, KPovModeler allows you to include a part of a script with the “Raw POV-Ray” tool; such a raw code will only be taken into account by POV-Ray during the rendering stage.
Among the features you can find:
- Management of the scene through a graphical tree.
- Object modification with control points in a graphical view or direct manipulation of object attributes in a dialog.
- Nonblocking scene rendering with OpenGL as wire frame views.
- Freely configurable view layout with dock widgets.
- Copy/paste and drag/drop of (a subset of) povray(!) code into and out of the object tree.
- Undo and redo.
- Scene rendering and texture preview with povray inside the program.
- Support for almost all povray objects.
- Support for all textures.
- Prototypes (declarations) and references.
- All projection modes of the camera.
Link: http://www.kpovmodeler.org
Tags | Graphic, Linux, Look and Feel, Software, Tools